"*" ">Aimbot" { // Aimbot configuration
	"*" ">Target Area" { // Choose bone aimbot spot (Aim point/area)
		"*" "Draw Vector Aim Area"     	"pps_drawvecs" //14
		"*" "Head"     		"aim_bone 14" // Aim at head (Bone)
		"*" "Neck"     		"aim_bone 13" // Aim at neck (Bone)
		"*" "Chest"   		"aim_bone 11" // Aim at chest (Bone)
		"*" "Manual "		"aim_bone" // Raise aimspot up by one (+)
	"*" ">Bone Aim Adjustments" {// Adjust aim points (Bone)
	"*" ">vForward" {// Adjust how far in or out the aim point is
		"*" "vForward"			"aim_adjust_foward" // Aimpoint forward +1.0
		"*" "vForward + 0.1"	"aim_adjust_foward inc 0.1" // Aimpoint inward +0.1
		"*" "vForward - 0.1"	"aim_adjust_foward dec 0.1" // Aimpoint outward -0.1
		}
	"*" ">vSide" {// Adjust how far to left or right aim point is
		"*" ">vSide"		"aim_adjust_right" // Aimpoint right +1.0
		"*" ">vSide + 0.1"	"aim_adjust_right inc 0.1" // Aimpoint right +0.1
		"*" ">vSide - 0.1"	"aim_adjust_right dec 0.1" // Aimpoint left -0.1
		}
	"*" ">vUp" {// Adjust how far up or down aim point is
		"*" "vUp"				"aim_adjust_up" // Aimpoint up +1.0
		"*" "vUp + 0.1"			"aim_adjust_up inc 0.1" // Aimpoint up +0.1
		"*" "vUp - 0.1"			"aim_adjust_up dec 0.1" // Aimpoint down -0.1
		}	
		}
	"*" ">Vector Aim Adjustments" {// Adjust aim points (Vector)
	"*" ">vForward" {// Adjust how far in or out the aim point is
		"*" "vForward"			"aim_vec_foward" // Aimpoint foward +1.0
		"*" "vForward + 0.1"	"aim_vec_foward inc 0.1" // Aimpoint inward +0.1
		"*" "vForward - 0.1"	"aim_vec_foward dec 0.1" // Aimpoint outward -0.1
		}
	"*" ">vSide" {// Adjust how far to left or right aim point is
		"*" ">vSide"		"aim_vec_right" // Aimpoint right +1.0
		"*" ">vSide + 0.1"	"aim_vec_right inc 0.1" // Aimpoint right +0.1
		"*" ">vSide - 0.1"	"aim_vec_right dec 0.1" // Aimpoint left -0.1
		}
	"*" ">vUp" {// Adjust how far up or down aim point is
		"*" "vUp"				"aim_vec_up" // Aimpoint up +1.0
		"*" "vUp + 0.1"			"aim_vec_up inc 0.1" // Aimpoint up +0.1
		"*" "vUp - 0.1"			"aim_vec_up dec 0.1" // Aimpoint down -0.1
		}	
		}
	}
	"*" ">Aimbot target method" { // How the aimbot grabs the target it's going to aim at
		"*" "Aim by distance"			"aim_selection 2" // Aim by distance (Will aim at target anywhere too!)
		"*" "Aim by FOV"			"aim_selection 1" // Aim by FOV (Field of view, eye for aimbot)
		"*" ">Adjust FOV" { // Config aimbot FOV(Aimbots eye)
		"*" "0"			"aim_fov 0" // Turn fov to 0 so you can set manually
		"*" "3"			"aim_fov 3" // Very small, smaller than crosshair
		"*" "5"			"aim_fov 5" // Fits crosshair
		"*" "30"			"aim_fov 30" // 6x size of original crosshair
		"*" "60"			"aim_fov 60" // 12x size of original crosshair
		"*" "180"			"aim_fov 180" // 180 degrees around you
		"*" "360"			"aim_fov 360" // Will aim at everyone behind or in front of you
		"*" "Manual"			"aim_fov" // Adjust fov up by 1.0
		}	

		}	
	"*" "Slow down aimbot" {// Config for legit aimbot
		"*" "Aimbot slow down OFF"			"aim_smooth 0.0" // Aimbot slow down off
		"*" "Aimbot slow down minimum"				"aim_smooth 0.5" // Aimbot slow down minimum
		"*" "Aimbot slow down low"				"aim_smooth 1.0" // Aimbot slow down low
		"*" "Aimbot slow down low+"				"aim_smooth 1.5" // Aimbot slow down low+
		"*" "Aimbot slow down medium"				"aim_smooth 2.0" // Aimbot slow down medium
		"*" "Aimbot slow down high"				"aim_smooth 3.0" // Aimbot slow down high
		"*" "Aimbot slow down max"				"aim_smooth 10.0" // Aimbot slow down max
		"*" "Smoothness +1.0"				"aim_smooth" // Aimbot slow down +1.0
		"*" "Smoothness: + 0.1"			"aim_smooth inc 0.1" // Aimbot slow down +0.1
		"*" "Smoothness: - 0.1"			"aim_smooth dec 0.1" // Aimbot slow down -0.1
		}
	"*" ">Aimbot key" {// Set what mouse button to set aimbot to
		"*" "Always aim"			"aim_bot 1" // Aim always
		"*" "Mouse 1"			"aim_bot 2" // Aim with left click
		"*" "Mouse 2"			"aim_bot 3" // Aim with right click
		"*" "Mouse 3"			"aim_bot 4" // Aim with middle scroll button 
		"*" "Mouse 4"			"aim_bot 5" // Aim with mouse 4 or 5 click (Not all mouses work)
		"*" "Aimbot Disabled"		"aim_bot 0" // Aimbot OFF always
		}	
	"*" ">Aim Through walls" {// Will aim through wall if enemy is behind thin wall(Set strength)
		"*" ""			"aim_checkvisibility"  
		"*" "Aim through strength"   			"aim_awvalue" // Don''t put this above 0.98
		"*" "Aim through strength +0.01"   		"aim_awvalue inc 0.01" // Aim through strength +0.01
		"*" "Aim through strength -0.05"   		"aim_awvalue dec 0.05" // Aim through strength -0.05
		}
	"*" ">Accuracy, aimbot aim type, and misc" {// Config the rest of the aimbot functions
               	"*" "Aim style"   			"aim_style" // 1 = bone, 2 = vector
	        "*" "Auto weapon switch"   		"aim_switch" // If out of ammo, gun switches on it's own
             	"*" "Auto Shoot"   			"aim_fire" // You will shoot if your aimbot is aiming
        	"*" "Remove bullet spreading"     	"correct_spread" // Remove all bullet spreading (Needs norecoil for max affect)
         	"*" "Remove recoil and screen shake"   	"correct_recoil" // Remove all recoil and visual recoil (Needs nospread for max affect)
		"*" "Triggerbot"     		"aim_triggerbot" // Shoot if enemy is in your crosshair(Turn autoshoot off if you turn this on)
		"*" "Triggerbot AWP Only"     		"awponly" // Shoot if enemy is in your crosshair and you have an AWP out
	}

"*" ">ESP" { // Show enemys info and location
		"*" "Healthbar"      		"pps_healthbar" // Show enemys health (Bar type)
		"*" "Optical"     		"pps_optical" // Symbols over enemies head (Many to choose from)
		"*" "Player Info"      		"pps_infostyle" // How info is displayed (as well as how much)
		"*" "Remove flash and smoke"   		"vis_noflash" // Remove flashbang effect and smoke grenade effect
		"*" "Crosshair On/Off"		"vis_crosshair" // Puts a 2D crosshair on screen, even with snipers
	}

"*" ">Visuals" { //viewangle modification
		"*" "Dynamic lights"		 "vis_dlights" // Light around player that is dynamic
		"*" "Wire frame mode"		 "vis_wireframe" // Wireframe your gun or areas around you (laggy)
		"*" "No sky"		 "vis_nosky" // Remove the sky (turns black)
		"*" "No kands"		 "vis_nohands" // Remove both your hands from view
		"*" "Draw fov"		 "vis_fov" // Shows your aimbots FOV(eye)
		"*" ">Wallhack" { // See through walls
		"*"  "On"  			"vis_asus 0.5" // Turn on
		"*"  "Off"   			"vis_asus 1.0" // Turn off
		"*"  "Transparancy decrease"   	"vis_asus dec 0.05" // Make it less see thru
		"*"  "Transparancy increase"   	"vis_asus inc 0.05" // Make it more see thru
		"*"  "Include boxes/crates"  	"vis_asus_objects" // Include some extra objects to see through
		}
		"*" ">Wall color" { // Change walls color(s) (All at 1 is regular walls)
		"*"  "Red"  			"misc_wall_r" // Wall red color
		"*"  "Blue"   			"misc_wall_b" // Wall blue color
		"*"  "Green"			"misc_wall_g" // Wall green color
		}
		"*" ">Skin hack" { // Make player models transparent
		"*"  "On"  			"vis_skinhack 0.5" // Turn on
		"*"  "Off"   			"vis_skinhack 1.0" // Turn off
		"*"  "Transparancy decrease"   	"vis_skinhack dec 0.05" // Make it less see thru
		"*"  "Transparancy increase"   	"vis_skinhack inc 0.05" // Make it more see thru
		}
}
"*" ">Anti-aim" { // Make it harder to get hit in general
		"*" "Anti-aim ON"				 "misc_antiaim" // Dodge aimbot
		"*" ""   				 "misc_antiaim_y" // Custom angle
}
"*" ">Misc" { // Random features not in menu section(s)
		"*" "Continous jump"    	 	"misc_bunnyhop" // Hold down jump key to hop forever
		"*" "Rapid pistol"   			"misc_autopistol" // Fire pistols rapidly
		"*" "Round say"   			"misc_roundsay" // Say somthing at beggining of round
		"*" "Radio say"   			"misc_radiosay" // Say enemy down after a headshot
}

"*" ">Buy Bot" {
		"*" "Auto buy m4a1/ak"   		"misc_buybot 1"
		"*" "Auto buy awp/deagle"   		"misc_buybot 2"
		"*" "Auto buy p90/deagle"   		"misc_buybot 3"
		"*" "Disable buybot"   			"misc_buybot 0"
}